Author: korvexagames_admin
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Undertaker Remembrance in Nightreign: quest, mechanics, and design notes
Undertaker Remembrance in Nightreign: what the quest actually asks of the player Elden Ring Nightreign is a multiplayer-focused spinoff of…
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Arc Raiders dam surveillance key: location, uses, and farming routes
Arc raiders dam surveillance key: what it is and why it matters The arc raiders dam surveillance key is a…
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All legendary animals in RDR2: a developer-focused field guide
All legendary animals in RDR2: how the hunting system is actually built Tracking all legendary animals in RDR2 means working…
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Hwando in game design: modeling a Korean saber for combat and animation
Hwando in game design: reference, silhouette, and combat behavior A hwando is a single-edged Korean saber whose curved blade, ring…
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Code in Garden Horizons: how the Roblox recipe system is built
Code in Garden Horizons: how the Roblox recipe system is built Players who look for code in Garden Horizons usually…
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FF6 walkthrough: a developer’s map of Final Fantasy VI
FF6 walkthrough: a developer’s map of Final Fantasy VI A useful FF6 walkthrough can be read two ways. The first…
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The Mist in Silksong: What It Means for Hollow Knight’s Sequel
The mist in Silksong and why it matters to Hollow Knight’s sequel A reader looking for the mist in Silksong…
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Dream Island Pokopia: what the upcoming cozy life-sim is teaching small studios about creature-driven design
Dream Island Pokopia: what the upcoming cozy life-sim is teaching small studios about creature-driven design A new creature-driven life-sim called…
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Sailor piece in chess: rules, history, and dev reference
Sailor piece in chess: history, movement, and how to implement it in code A sailor piece is a fairy chess…
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Great Taste of Pharloom: a developer deep dive into Silksong’s gastronomic lore
Great taste of pharloom: a GameDev angle on a Hollow Knight Silksong dish Inside Hollow Knight: Silksong, food is never…
