Category: Uncategorized
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Hwando in game design: modeling a Korean saber for combat and animation
Hwando in game design: reference, silhouette, and combat behavior A hwando is a single-edged Korean saber whose curved blade, ring…
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Code in Garden Horizons: how the Roblox recipe system is built
Code in Garden Horizons: how the Roblox recipe system is built Players who look for code in Garden Horizons usually…
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FF6 walkthrough: a developer’s map of Final Fantasy VI
FF6 walkthrough: a developer’s map of Final Fantasy VI A useful FF6 walkthrough can be read two ways. The first…
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The Mist in Silksong: What It Means for Hollow Knight’s Sequel
The mist in Silksong and why it matters to Hollow Knight’s sequel A reader looking for the mist in Silksong…
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Dream Island Pokopia: what the upcoming cozy life-sim is teaching small studios about creature-driven design
Dream Island Pokopia: what the upcoming cozy life-sim is teaching small studios about creature-driven design A new creature-driven life-sim called…
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Sailor piece in chess: rules, history, and dev reference
Sailor piece in chess: history, movement, and how to implement it in code A sailor piece is a fairy chess…
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Great Taste of Pharloom: a developer deep dive into Silksong’s gastronomic lore
Great taste of pharloom: a GameDev angle on a Hollow Knight Silksong dish Inside Hollow Knight: Silksong, food is never…
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Bilewater map in Hollow Knight: layout, routes, and design lessons
Bilewater map: layout, traversal, and what the design teaches about Metroidvania flow Players who reach the lower reaches of Hallownest…
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Recluse Remembrance in Nightreign: quest, reward, and design lessons
Recluse remembrance in Elden Ring Nightreign A quest called the recluse remembrance sits inside the Nightreign arc and rewards players…
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GeForce RTX 5060 DLSS 5 benchmark: what the 1080p data shows
GeForce RTX 5060 DLSS 5 benchmark: what the 1080p data shows The desktop GeForce RTX 5060 averages 47.6 FPS in…
